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Game Theory Analysis

MINES

Mines

House Edge 0.10% · Rakeback up to 100% (Only at Duel)

Gamdom 1.00% · Rakeback up to 100% (up to 5k)

Stake / Rainbet / Shuffle 1%

A grid of tiles hides a set number of mines. Pick a safe tile, your multiplier grows. Pick wrong, and it's all gone. The further you go, the harder it gets to walk away.

Mines quick sim

Pick a mine count, a target number of safe clears, and house edge. Results are per 1 unit wagered.

EV -0.001

Multiplier ladder 1.67x - 2.85x - 5.05x - 9.26x - 17.67x - 35.35x - 74.63x - 167.91x - 407.78x - 1,087.41x - 3,262.23x - 11,417.8x - 49,477.14x - 296,862.84x - 3,265,491.24x

House Edge

0.10%

STD

2.011676

P(win)

19.782609%

Win Multiplier

5.04989x

Where to Play Mines

Best current value by provider.

Duel

0.10% edge

100% rakeback

Up to 50k daily

Gamdom

1.00% edge

100% rakeback

Up to 5k daily

Stake / Rainbet / Shuffle

1.00% edge

Flat pricing

No meaningful rakeback edge

Interactive Mines Board

Click tiles on the 5x5 board to simulate a round. Use the toggle if you want to reveal mine locations and test safe paths.

Board Mines

Change the live board difficulty.

Current Multiplier

1.00x

Next Multiplier

1.665x

Probability Next Step

60.00%

Safe clears: 0 / 15

Open another tile or cash out at the current multiplier.

OVERVIEW

Mines is a 5x5 grid game where you select tiles while avoiding hidden mines.

SETUP

  • Choose your bet amount.
  • Choose number of mines between 1 and 24.

ROUND FLOW

  • The board has 25 total tiles and M mine tiles.
  • Each click reveals either a safe tile or a mine.
  • If you hit a mine, the round loses immediately.
  • If you clear the required number of safe picks and cash out, you lock the current multiplier.

PAYOUT LOGIC

The cashout multiplier is tied to clear probability:

  • More mines -> lower clear probability -> higher multiplier per successful cashout.
  • Fewer mines -> higher clear probability -> lower multiplier.

GAME MATH

Mines uses drawing without replacement on a fixed board.

PARAMETERS

SymbolMeaning
Ttotal tiles (25 on a 5x5 board)
Mmine count (1 to 24)
Ksafe picks before cashout
EDGE0.001 for Duel, 0.01 for Stake

PROBABILITY OF CLEARING K SAFE PICKS

Pclear(K)=C(T - M, K)C(T, K)

where C(n, k) means combinations ("n choose k").

PAYOUT MULTIPLIER

In Mines, house edge is applied once when the round starts (equivalently, on the first selection).

After that, each additional safe pick moves through fair conditional odds; edge is not charged again per pick.

If edge were charged on every safe pick, RTP would decay as (1 - EDGE)^K, which is not how standard Mines tables are priced.

First safe step (edge applied once):

Step1=(1 - EDGE) * T(T - M)

Later safe steps are conditional and fair:

Step_{j+1}=(T - j)(T - M - j)

Total cashout multiplier after K safes:

Multiplier=Step1 * Step2 * ... * StepK
Multiplier=(1 - EDGE)Pclear(K)

EXPECTED VALUE

EV=Pclear(K) * Multiplier - 1

Substituting the multiplier formula gives:

EV=(1 - EDGE) - 1
EV=-EDGE

This means the player's expected return per round is:

Return=1 - EDGE

PROVIDER COMPARISON

ProviderBase RTPBase House EdgeEffective House Edge @ 100% Rakeback
Duel99.9%0.10%0.00%
Stake99.0%1.00%1.00% (if rakeback is 0%)

RAKEBACK ADJUSTMENT

If rakeback returns a fraction r of house edge, effective edge is:

EDGEeffective=EDGEbase * (1 - r)

With Duel's 100% rakeback (r = 1), modeled effective edge is 0%.

You can test any mine count from 1 to 24 in the simulator below.

VOLATILITY / STD

Each cashout target is a binary outcome (cashout win or full loss):

Var=Pclear * (WinNet - EV)^2 + (1 - Pclear) * (LoseNet - EV)^2
SD=sqrt(Var)

More mines or deeper cashout targets lower hit rate and raise SD.

First Casino

Live Economics

House edge: 0.100%

House Edge after Rakeback: 0.000%

STD: 2.01

Max Possible Win: 4.05x

Second Casino

Live Economics

House edge: 1.000%

House Edge after Rakeback: 1.000%

STD: 1.99

Max Possible Win: 4.00x

Shared Session

Run SnapshotDuel (Mines) vs Stake (Mines)