Game Theory Analysis
PLINKO
Plinko
House Edge 0.10% · Rakeback up to 100% (Only at Duel)
Gamdom 0.84% to 1.09% · Rakeback up to 100% (up to 5k)
Plinko is a physics-inspired drop game where the ball bounces through a pyramid of pegs into prize slots below.
Drop the ball from the top, and watch it ricochet unpredictably left and right on its way down landing anywhere from a massive multiplier on the edges to a near-zero slot in the middle. You choose the risk level.
Plinko quick sim
Pick a provider, risk level, and row count. Results are per 1 unit wagered.
House Edge
0.10%
STD
6.63
Max Win Multiplier
1,009.33x
OVERVIEW
In Plinko, each drop travels through one binary left/right decision per row and lands in a final slot.
For R rows, the ball makes R decisions and can land in R + 1 slots.
SETUP
- Choose bet size.
- Choose number of rows.
- Choose difficulty: Low, Medium, or High.
DROP FLOW
- Every row contributes one random left/right step.
- Final landing slot determines the multiplier for the selected rows and difficulty.
- Net result per drop is
(multiplier - 1) * bet_size.
DIFFICULTY AND VOLATILITY
The difficulty setting does not change the house edge.
Instead, it changes the volatility of the game.
LOW DIFFICULTY
- Multipliers are concentrated near
1x. - Frequent small wins.
- Lower variance.
MEDIUM DIFFICULTY
- Balanced distribution of multipliers.
- Moderate variance.
HIGH DIFFICULTY
- Most outcomes are small multipliers or losses.
- Rare high multipliers are much larger.
- Higher variance.
IN OTHER WORDS
- Same expected return.
- Different risk profile.
SLOT PROBABILITIES (R ROWS)
R— the number of rows (peg layers) the ball travels through. You choose this before each drop. More rows = more peg bounces.k— the index of the landing slot, from0(far left) toR(far right). Each value ofkcorresponds to one prize bucket.
Slot k uses a binomial probability:
EXPECTED VALUE
Expected multiplier is:
House edge is:
Use the Show Proof block below to pick provider + difficulty and verify RTP from SUM(P_k * M_k).
VOLATILITY / STD
For a given set of paytable values:
Low difficulty has lower SD. High difficulty has higher SD and larger swings.
Example (16 rows, Duel):
| Difficulty | SD (per drop) |
|---|---|
| Low | 0.3349 |
| Medium | 1.4808 |
| High | 6.6266 |
Provider + difficulty RTP proof (optional)
TEST STRATEGIES
You can test strategies here in the strategy tool.
WARNING
Strategies are methods of shaping your risk and payout profile, not ways to beat the house.
They can be used to:
- Smooth variance and generate more frequent, smaller wins.
- Increase variance to chase larger, less frequent payouts.
This means each wager has a negative expected value, or neutral when playing zero-edge, and changing bet sizes or betting patterns won't change that.
MARTINGALE STRATEGY
Increase bet size after losses (typically doubling) to recover all previous losses plus a fixed profit. This works extremely well until it doesn't and all of your bankroll is gone.
Bet size sequence: b, 2b, 4b, 8b, ...
Stop when a win occurs, then reset to base bet.
Martingale — Distribution Effect
- Very high win frequency.
- Many small profits.
- Rare but extreme losses (one big loss can drain your bankroll).
PAROLI (INVERSE MARTINGALE)
Bet sequence after wins: b, 2b, 4b, ...
Reset to base bet after a loss.
Paroli — Distribution Effect
- Lower win frequency.
- Many small losses.
- Occasional large wins.
First Casino
Live Economics
House edge: 0.100%
House Edge after Rakeback: 0.000%
STD: 1.48
Max Possible Win: 110.01x
Second Casino
Live Economics
House edge: 1.012%
House Edge after Rakeback: 1.012%
STD: 1.47
Max Possible Win: 109.00x
Shared Session